If you’ve seen the “Maze Runner” film trilogy, then you know director Wes Ball went way harder making his YA dystopia novel adaptation than anyone expected him to. As /Film’s Jacob Hall noted during his defense of the filmmaker being hired to helm “The Legend of Zelda,” those films showcase “a sense of scope and grandeur, with a focus on how the cast of characters interacts with, and survives, their environment,” along with action scenes and set pieces that are exhilarating in their construction yet never visually overwhelming or unnecessarily hard to follow. If that doesn’t certify his bona fides to tackle “The Legend of Zelda” (a property that has always prized itself on having those same qualities), then, well, excuse me, princess! (I did warn you that would happen.)
On top of that, we know Bell — who will continue to stretch his muscles by tackling a bigger and more demanding post-apocalyptic adventure with “Kingdom of the Planet of the Apes” — has been trying to scratch a fantasy epic itch for some time, having nearly gotten a film version of the “Mouse Guard” comic series off the ground before it was axed following Disney’s acquisition of Fox. No doubt, Ball will channel those same energies into “The Legend of Zelda,” which will hopefully be all the better off for it.